I love Dragon Age: Origins, I love the gameplay, the story, the setting, the characters, well everything. Dragon Age is the main reason I decided to start a slightly medieval sims 2 game (well that and the awesomely pretty stuff Hat, Sunni, Morganna and whole bunch of others made for such a theme).
I need Dragon Age stuff in my game, converting them to the sims was the main reason I started to learn how to make custom content and while I learned a lot I kept failing miserably. why? because I was a total newbie that had never made an object or mess with a mesh in her life but mainly because finding information to mod Dragon Age isn't available as straight forward as is on the sims. (At least not that I found)
Now to the point to converted DA:O objects to another game you need to extract the meshes (.MMH) and the textures (.dds) from the game and then convert the .MMH files into something you can actually use in a 3D program, I've read about a plugging to import such files in blender but my knowledge of blender is null, so I converted the .MMH mesh fies into .OBJ which I can use in milkshape.
What you need:
- Dragon Age: Origins: The game to extract the files from
- Dragon Age Toolset: For the next program to work
- DATool by Adinos: Use this to view and extract the models from the game, just click view models, pick the one you want and click save all to a folder you have previously created. The files for each model you save will include a varying number of MMH files and DDS.
Yay you have extracted something from Dragon Age!!!, now to open dds files you download and install the appropriate plugins for Photoshop.
To work with .MMH files you must convert them to .OBJ to do this you need to dowload two more programs.
- tazpn's Command Line Tools
- GUI for tazpn's Command Line Tools
Once you got these two programs the next few steps are pretty simple
I need Dragon Age stuff in my game, converting them to the sims was the main reason I started to learn how to make custom content and while I learned a lot I kept failing miserably. why? because I was a total newbie that had never made an object or mess with a mesh in her life but mainly because finding information to mod Dragon Age isn't available as straight forward as is on the sims. (At least not that I found)
Now to the point to converted DA:O objects to another game you need to extract the meshes (.MMH) and the textures (.dds) from the game and then convert the .MMH files into something you can actually use in a 3D program, I've read about a plugging to import such files in blender but my knowledge of blender is null, so I converted the .MMH mesh fies into .OBJ which I can use in milkshape.
What you need:
- Dragon Age: Origins: The game to extract the files from
- Dragon Age Toolset: For the next program to work
- DATool by Adinos: Use this to view and extract the models from the game, just click view models, pick the one you want and click save all to a folder you have previously created. The files for each model you save will include a varying number of MMH files and DDS.
Yay you have extracted something from Dragon Age!!!, now to open dds files you download and install the appropriate plugins for Photoshop.
To work with .MMH files you must convert them to .OBJ to do this you need to dowload two more programs.
- tazpn's Command Line Tools
- GUI for tazpn's Command Line Tools
Once you got these two programs the next few steps are pretty simple
"Run the GUI program. If this is the first time you've used the program, it should ask you to set the following folder directory settings:
[Install folder] for Dragon Age (for most users this should be C:\Program Files\Dragon Age).
[Work folder] for files the program exports.
[fbxcmd folder] for the directory where tazpn's (fbxcmd_v1.4.3) Command Line Tools resides.
Choose [MMH -> Wavefront .OBJ] and select the MMH file you wish to convert in the pop up window. Now you should have an OBJ (and MTL) file exported to the 'Work folder' you set in the step before" (taken from the explanation by Vorna, which took me for ever to find.)
Now you are the proud owner of a .OBJ file which you can use on your 3D model program of preference, and to convert them to Sims 2 or 3 just follow any of the many available tutorials for creating new objects, they could probably explain it much better than i could. About the textures you should flip them vertically so they actually match the .OBJ UV map.
Now you are the proud owner of a .OBJ file which you can use on your 3D model program of preference, and to convert them to Sims 2 or 3 just follow any of the many available tutorials for creating new objects, they could probably explain it much better than i could. About the textures you should flip them vertically so they actually match the .OBJ UV map.